![]() ![]() No files were provided or copied, nor was any consultation requested/given. This game was made with no consultancy or assistance from FryxGames. *NOTE: This is a fan-made miniaturization inspired by the Jacob Fryxelius game, Terraforming Mars. Addtionally, there are new project cards that involve the new terraforming metric and a new phase card.3/7/23 - Download links for TINYforming Mars are no longer available. The other adds a fourth terraforming metric: infrastructure. This expansion also includes to additional game boards. Tokens are used to keep track of what tag was chosen for the rest of the game.įoundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. ![]() The upgrade gives the player a better bonus when they choose that phase. Each phase card has two different version that players choose from when they upgrade them. ![]() Some new project and corporation cards allow players to upgrade their phase cards. Milestones are worth 3 VP at the end of the game. They are granted to the player to first achieve the milestone. Milestones are VP that are awarded during the game. The player with the most of that item earns 5VP, second place earns 2VP. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. Awards are end-of-game scoring that are granted to the player with the most of something. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.Īdds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. You choose phases and play project cards as normal. Players will play as corporations, just as in the original Ares Expedition.
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